These were the 2 technology areas our team focused on.
Sound far-fetched? Well, as you'll find out in our presentation, technology giant Ericsson are already working on it!
ApplicationsWith the technology plausible our next task was to work out 2 applications of Haptic Technology that would fit into our assigned research area of: Online Communities, Offline Impact.
Considering our technology base was heavily person and real-world centric, it was just a matter of connecting offline (real world) actions with an online community.
The presentation (link at the foot of this post) demonstrates our approach but here is a very quick summary of the 2 concepts.
Concept 1: Happ - Retrieval of Data stored within a ProductJust by touching a product, data can be sent through you into your smart device for additional information which could be: extra description, educational, marketing/campaign-based or productive.
Concept 2: Haptic Life - Play Games Online by Interacting in the Real WorldOnline games or any genre could be created that respond to your actions in the real world. Touch a range of products or people to unlock items, battle opponents, explore collaboratively.
Thanks for reading.
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Jack, Tom, Yonatan, Zindzi, Aisha & Valts