These were the 2 technology areas our team focused on.
Sound far-fetched? Well, as you'll find out in our presentation, technology giant Ericsson are already working on it!
Applications
With the technology plausible our next task was to work out 2 applications of Haptic Technology that would fit into our assigned research area of: Online Communities, Offline Impact.Considering our technology base was heavily person and real-world centric, it was just a matter of connecting offline (real world) actions with an online community.
The presentation (link at the foot of this post) demonstrates our approach but here is a very quick summary of the 2 concepts.
Concept 1: Happ - Retrieval of Data stored within a Product
Just by touching a product, data can be sent through you into your smart device for additional information which could be: extra description, educational, marketing/campaign-based or productive.Concept 2: Haptic Life - Play Games Online by Interacting in the Real World
Online games or any genre could be created that respond to your actions in the real world. Touch a range of products or people to unlock items, battle opponents, explore collaboratively.Presentation:
https://docs.google.com/file/d/0B2XDt2GmakgOMXQ5ckJVcmFoN3c/edit?usp=sharingThanks for reading.
Please feel free to comment.
Jack, Tom, Yonatan, Zindzi, Aisha & Valts
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